yadooG samohT is Thomas Gooday backwards.

Online Gaming
November 24, 2007, 3:23 pm
Filed under: Minor/Major Production, Research

In my opinion in order to create an excellent online game (webcam or not) a number of elements must be present. I have developed this theory/bollocks since I have been constantly researching for my own online game. This is not gospel, and the majority of the information is common sense.

First and foremost the game must be FUN. This will ensure that users tell friends, revisit the game and virally pass on the game. This is the fundamentally aspect of gaming, otherwise why would we be playing? One of my favourite online games that I have come across/interacted with is ‘blast billiards’. The game itself is very simple but extremely fun.


Blast Billiards

This leads me nicely onto the second key element to producing effective online games. SIMPLICITY is essential, from ensuring the game is easily accessible, through setup and of course game play. Users do not want to exert any effort when consuming online games; they merely want to escape the boredom of work/life and be entertained. Another of my favourite online games is ‘Roberto Baggio magical kicks’. I spent countless hours at college trying to beat my friends, the however has been updated immensely since the last time I played it, as the character used to be pixelated and the graphics were poor, nevertheless the simplicity still remains.

Roberto Baggio

Additionally I believe that all users take part in games in order to be ENTERTAINED. Again this is a vital aspect to focus on in order to create an effectively online game, whatever the topic or format. If the user is entertained, they will in turn pass a good game onto a friend, both virtually and via word of mouth and this is crucial in driving publicity of your product.

Finally I believe that it is essential for the audience to INTERACT with the game on some level. Whether it is interactively via the use of a webcam or by completing certain levels in order to feel personal satisfaction. Another key interesting element to try and weave into the game is personalisation, this helps the user to bond with the game and obtain a sense individualism. This will ensure users are intrigued and excited and increase the chances of them returning to the site.


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